aboutsummaryrefslogtreecommitdiff
path: root/src/nodedef.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Optimize CNodeDefManager::getIdskwolekr2013-03-301-0/+3
* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-231-1/+1
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-191-0/+2
* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-291-3/+5
* Add liquid_renewable property.Ilya Zhuravlev2012-09-071-0/+2
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-15/+11
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+2
* Node texture animationPerttu Ahola2012-06-161-10/+28
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-051-0/+5
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* WIP node metadata, node timersKahrl2012-06-031-2/+0
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-311-0/+6
* Add sound.digPerttu Ahola2012-03-241-0/+1
* Add sounds, tune thingsPerttu Ahola2012-03-241-0/+1
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-1/+5
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-3/+2
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-101-1/+2
* Digging time groups WIPPerttu Ahola2012-03-101-3/+2
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-13/+20
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-38/+11
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-041-0/+2
* Node definition aliasesPerttu Ahola2011-12-031-0/+5
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-3/+0
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-291-2/+2
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-291-2/+2
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-291-0/+2
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-291-0/+3
* Node definition namesPerttu Ahola2011-11-291-1/+8
* Add name field to ContentFeaturesPerttu Ahola2011-11-291-3/+2
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-0/+2
* Remove old commentsPerttu Ahola2011-11-291-22/+0
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-291-0/+2
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-291-17/+11
* Fix flowing water being always opaquePerttu Ahola2011-11-291-2/+2
* Node definitions transferPerttu Ahola2011-11-291-0/+2
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-76/+58
* Clean morePerttu Ahola2011-11-291-4/+4
* Prepare more for node definition serializationPerttu Ahola2011-11-291-18/+23
* Better node texture generationPerttu Ahola2011-11-291-48/+31
* Update inventory texture tooPerttu Ahola2011-11-291-0/+1
* Properly update textures in node definitionsPerttu Ahola2011-11-291-0/+3
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-291-0/+6
* GameDef compilesPerttu Ahola2011-11-291-0/+330