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* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-041-0/+6
| | | | Also add NodeResolver callbacks on the client
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-2/+0
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* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-031-2/+2
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* Set fallback content if resolving content vector requires everythingkwolekr2014-12-271-1/+21
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* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-121/+47
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* NodeResolver: Fix some comments and use const references for paramskwolekr2014-12-121-6/+7
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* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-111-5/+7
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* Refactor decoration-related codekwolekr2014-10-291-1/+1
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Add NodeResolver documentationkwolekr2014-10-281-0/+86
| | | | | Set content to fallback on AddNode failure Consider node list requests with no results as failed
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-1/+39
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* Custom collision boxes node property.RealBadAngel2014-10-191-0/+1
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* Add meshnode drawtype.RealBadAngel2014-10-181-2/+6
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* Add optional framed glasslike drawtypeBlockMen2014-10-021-1/+3
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* Add firelike drawtypeTriBlade92014-09-211-0/+1
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* Allow use all 6 faces for special tiles.RealBadAngel2014-08-251-1/+1
| | | | Protocol version bump.
* Unite nodes shaders.RealBadAngel2014-06-151-1/+4
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Shaders rework.RealBadAngel2013-12-031-0/+2
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+1
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* Leveled nodebox backward compatibilityproller2013-08-021-1/+1
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* Weather supportproller2013-07-271-0/+2
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* Add liquid_range to nodedefPilzAdam2013-07-201-0/+2
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* Change ContentFeatures array to a vectorKahrl2013-07-141-3/+2
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* Leveled nodeboxproller2013-07-131-1/+6
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-1/+0
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* Add drowningPilzAdam2013-06-191-0/+1
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* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-251-2/+3
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* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-241-0/+2
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* Optimize CNodeDefManager::getIdskwolekr2013-03-301-0/+3
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* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-231-1/+1
| | | | | | | | | | This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Disable placement prediction for nodes that use on_rightclickJeija2013-02-191-0/+2
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* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-291-3/+5
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* Add liquid_renewable property.Ilya Zhuravlev2012-09-071-0/+2
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-15/+11
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* Optimize headersPerttu Ahola2012-06-171-1/+1
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+2
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* Node texture animationPerttu Ahola2012-06-161-10/+28
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-051-0/+5
| | | | after_destruct for quick skipping when a node does not have them
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* WIP node metadata, node timersKahrl2012-06-031-2/+0
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-311-0/+6
| | | | minetest.hash_node_position()
* Add sound.digPerttu Ahola2012-03-241-0/+1
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* Add sounds, tune thingsPerttu Ahola2012-03-241-0/+1
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-1/+5
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-3/+2
| | | | light, removed footprints
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-101-1/+2
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* Digging time groups WIPPerttu Ahola2012-03-101-3/+2
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-13/+20
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-38/+11
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef