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* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-3/+0
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-291-2/+2
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-291-2/+2
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-291-0/+2
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-291-0/+3
* Node definition namesPerttu Ahola2011-11-291-1/+8
* Add name field to ContentFeaturesPerttu Ahola2011-11-291-3/+2
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-0/+2
* Remove old commentsPerttu Ahola2011-11-291-22/+0
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-291-0/+2
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-291-17/+11
* Fix flowing water being always opaquePerttu Ahola2011-11-291-2/+2
* Node definitions transferPerttu Ahola2011-11-291-0/+2
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-76/+58
* Clean morePerttu Ahola2011-11-291-4/+4
* Prepare more for node definition serializationPerttu Ahola2011-11-291-18/+23
* Better node texture generationPerttu Ahola2011-11-291-48/+31
* Update inventory texture tooPerttu Ahola2011-11-291-0/+1
* Properly update textures in node definitionsPerttu Ahola2011-11-291-0/+3
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-291-0/+6
* GameDef compilesPerttu Ahola2011-11-291-0/+330