aboutsummaryrefslogtreecommitdiff
path: root/src/nodedef.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Real global textures (#6105)Vitaliy2017-10-151-3/+24
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-121-6/+3
* Implement client node dig predictionAuke Kok2017-09-111-0/+2
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-291-1/+2
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-191-7/+8
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-1/+0
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-1/+0
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-0/+2
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-0/+1
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-17/+11
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-3/+0
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-191-5/+5
* Soft node overlay (#5186)Dániel Juhász2017-04-211-1/+3
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-201-7/+7
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-301-15/+37
* Content_mapblock.cpp: Refactornumber Zero2017-03-201-0/+18
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-31/+77
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-2/+2
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+6
* Move TileAnimation code to seperate filesfan52017-01-021-13/+3
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-6/+5
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-5/+6
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-081-0/+2
* Make plantlike drawtype more funAuke Kok2016-08-261-0/+2
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-231-0/+29
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-121-1/+3
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-0/+13
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-2/+3
* Fix backface culling when connecting to new servers.Auke Kok2016-02-101-25/+25
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-231-1/+1
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-071-0/+2
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-041-0/+2
* Fix relief mapping issuesRealBadAngel2015-07-161-0/+4
* Add minimap featureRealBadAngel2015-06-271-0/+2
* Add texture overridingrubenwardy2015-05-191-1/+5
* Fix compilation for non-client builds, and fix signed comparison warningkwolekr2015-05-081-0/+1
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-071-9/+2
* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-051-19/+16
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-161-64/+29
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-201-1/+1
* Finer progress bar updates when initializing nodesest312015-03-151-1/+3
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-051-1/+1
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-041-0/+6
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-2/+0
* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-031-2/+2
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-271-1/+21
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-121/+47
* NodeResolver: Fix some comments and use const references for paramskwolekr2014-12-121-6/+7