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* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-111-5/+7
* Refactor decoration-related codekwolekr2014-10-291-1/+1
* Add NodeResolver documentationkwolekr2014-10-281-0/+86
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-1/+39
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+1
* Add meshnode drawtype.RealBadAngel2014-10-181-2/+6
* Add optional framed glasslike drawtypeBlockMen2014-10-021-1/+3
* Add firelike drawtypeTriBlade92014-09-211-0/+1
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-251-1/+1
* Unite nodes shaders.RealBadAngel2014-06-151-1/+4
* Shaders rework.RealBadAngel2013-12-031-0/+2
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+1
* Leveled nodebox backward compatibilityproller2013-08-021-1/+1
* Weather supportproller2013-07-271-0/+2
* Add liquid_range to nodedefPilzAdam2013-07-201-0/+2
* Change ContentFeatures array to a vectorKahrl2013-07-141-3/+2
* Leveled nodeboxproller2013-07-131-1/+6
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-1/+0
* Add drowningPilzAdam2013-06-191-0/+1
* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-251-2/+3
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-241-0/+2
* Optimize CNodeDefManager::getIdskwolekr2013-03-301-0/+3
* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-231-1/+1
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-191-0/+2
* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-291-3/+5
* Add liquid_renewable property.Ilya Zhuravlev2012-09-071-0/+2
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-15/+11
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+2
* Node texture animationPerttu Ahola2012-06-161-10/+28
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-051-0/+5
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* WIP node metadata, node timersKahrl2012-06-031-2/+0
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-311-0/+6
* Add sound.digPerttu Ahola2012-03-241-0/+1
* Add sounds, tune thingsPerttu Ahola2012-03-241-0/+1
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-1/+5
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-3/+2
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-101-1/+2
* Digging time groups WIPPerttu Ahola2012-03-101-3/+2
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-13/+20
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-38/+11
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-041-0/+2
* Node definition aliasesPerttu Ahola2011-12-031-0/+5
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-3/+0
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-291-2/+2
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-291-2/+2
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-291-0/+2