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* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-101-3/+3
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-051-9/+7
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-4/+4
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-041-23/+39
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-191-17/+10
* Private nodemeta (#5702)sfan52017-05-101-14/+49
* Derive NodeMetadata from Metadatarubenwardy2017-02-041-37/+3
* Do not serialize empty NodeMetadatasfan52016-09-211-3/+20
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-1/+1
* Various style cleanups + unused code removalest312015-09-191-14/+13
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-8/+8
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-051-12/+22
* Fix NodeMetadataList loosing memory on deserialize due to invalid clear map c...sapier2015-01-171-2/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-211-6/+6
* Add a limit to node meta data resolving recursionShadowNinja2014-05-071-0/+31
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-2/+3
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Strip unneeded variables from NodeMetadatadarkrose2012-06-031-17/+1
* WIP node metadata, node timersKahrl2012-06-031-145/+87
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...Perttu Ahola2011-12-011-3/+0
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-291-9/+8
* Add names to NodeMetadataPerttu Ahola2011-11-291-6/+44
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-5/+6
* Switch more stuff to use the logging thing and fix segfault on player leave f...Perttu Ahola2011-10-161-4/+5
* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-181-295/+1
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-0/+1
* hopefully fixed old furnaces taking ridiculous amounts of cpu and halting the...Perttu Ahola2011-06-161-2/+13
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-311-73/+82
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-0/+9
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-061-3/+3
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-3/+16
* A more robust format for node metadataPerttu Ahola2011-04-051-11/+27
* initial workings of the furnacePerttu Ahola2011-04-051-5/+150
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-16/+87
* Chests work now!Perttu Ahola2011-04-041-2/+19
* initial chest metadataPerttu Ahola2011-04-041-0/+28
* forgot some filesPerttu Ahola2011-04-041-0/+204