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path: root/src/object_properties.cpp (follow)
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* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-201-1/+1
* Validate staticdata and object property length limits (#11511)sfan52021-08-191-1/+33
* Add nametag background setting and object property (#10937)rubenwardy2021-02-171-0/+22
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-191-1/+7
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-14/+14
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-161-0/+6
* Damage texture modifier (#9833)Lars Müller2020-05-111-0/+5
* Remove unused weight property from objects (#9320)Wuzzy2020-01-221-3/+2
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-2/+2
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-27/+27
* Optional alpha channel support for entitiesstujones112018-03-291-0/+3
* - Clear colors when reading property info.Rob Blanckaert2017-12-251-0/+1
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-041-11/+8
* Player eye height: Make this a settable player object propertyparamat2017-11-061-1/+4
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-281-0/+1
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-1/+7
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-141-19/+22
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-0/+3
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-291-48/+42
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-241-0/+8
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-191-10/+11
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-21/+1
* Hardware coloring for itemstacksDániel Juhász2017-04-081-0/+2
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-241-3/+1
* Show infotext with description for item entitiesRealBadAngel2016-01-181-0/+2
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-1/+5
* Add option to give every object a nametagBlockMen2015-12-151-1/+10
* Add option to disable backface culling for modelsBlockMen2015-10-251-2/+5
* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-1/+4
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+1
* Add support for entities to automatic face movement directionsapier2013-08-131-1/+4
* Add support for setting stepheight for entitiessapier2013-07-301-1/+4
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+4
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Modify new ObjectProperties format to such that 0.4.3 will eat itPerttu Ahola2012-11-291-56/+31
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-261-26/+58
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-251-0/+15
* Get the new animation framework properly workingMirceaKitsune2012-11-251-46/+0
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-251-16/+2
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-251-0/+61
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-251-4/+0
* Properly read the mesh from LUA.MirceaKitsune2012-11-251-0/+8
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+2
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix dropped nodeitem visualsPerttu Ahola2012-04-041-3/+9
* ObjectPropertiesPerttu Ahola2012-03-301-0/+105