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* Animated particlespawners and more (#11545)Lexi Hale2022-07-131-7/+120
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-2/+2
* Implement spawning particles with node texture appearancesfan52020-05-231-0/+10
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-221-0/+53
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-684/+0
* Dig particles: Various improvements (#7714)Paramat2018-10-041-15/+25
* Particles: Make collision with objects optional (#7682)Paramat2018-09-081-10/+30
* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-041-1/+3
* Real global textures (#6105)Vitaliy2017-10-151-0/+2
* ParticleSpawner::step cleanup and rotation fix (#6486)SmallJoker2017-10-021-111/+68
* Fix attached particle spawners far from spawn (#6479)raymoo2017-09-301-2/+10
* Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker2017-09-081-6/+8
* Clientevent refactor (#6320)Loïc Blot2017-08-281-0/+1
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-13/+6
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-1/+1
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-261-1/+1
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-20/+14
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-3/+0
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-111-1/+1
* Particle spawner: Do not spawn particles distant from player (#5766)Paramat2017-05-201-58/+70
* Soft node overlay (#5186)Dániel Juhász2017-04-211-1/+1
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-23/+42
* Add particle animation, glowsfan52017-01-181-12/+62
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-10/+6
* Add 2D sheet animation for nodessfan52017-01-021-1/+1
* Move TileAnimation code to seperate filesfan52017-01-021-6/+7
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-181-8/+28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-187/+16
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-16/+187
* ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-251-2/+1
* Attached particle spawnersraymoo2016-10-131-29/+52
* Particles: Add option to remove particles on collisionAuke Kok2016-05-281-15/+24
* ParticleManager::handleParticleEvent: use switchLoic Blot2016-03-301-80/+78
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Don't pass non-const references to collision methodsest312016-01-291-3/+1
* Change i++ to ++iDavid Jones2015-08-251-3/+3
* Clean up threadingShadowNinja2015-08-231-8/+8
* fix infinite spawnersobneq2015-04-181-1/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-2/+2
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Fix some rendering glitchesBlockMen2015-03-051-8/+1
* Revert "Fix particles draworder" (issue #2388)Loic Blot2015-02-271-2/+2
* Fix particles draworderBlockMen2015-02-211-2/+2
* Fix particles causing unitialised data being used due to use of incorrect uni...Craig Robbins2015-01-181-4/+4
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-091-120/+220
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-10/+11
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-12/+13
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-131-3/+14
* Fix particle code ignoring return value of std::vector::erase(). Wat.Kahrl2013-12-231-4/+4