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* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-051-1/+1
* Restore pass-through of direction keys (#11924)sfan52022-01-091-0/+59
* Unify wield item handling (#8677)SmallJoker2019-08-071-0/+23
* Extend pitch fly mode to swimming (#7943)random-geek2018-12-311-1/+1
* Added pitch fly mode (#7817)Gaël C2018-12-011-0/+1
* Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch2018-11-221-0/+1
* Player hand list: require init by modsSmallJoker2018-10-041-1/+0
* Fix rtt >= 0.0f assertion and free_move crashSmallJoker2018-06-241-11/+7
* PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-181-0/+29
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-201-1/+2
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-5/+1
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+1
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-13/+1
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-206/+0
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-94/+82
* Chat: new settings to prevent spamLoic Blot2016-10-051-1/+55
* Fix player teleportation bug whilst sneakingHybridDog2016-03-141-0/+1
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-141-35/+0
* Get movement setting instead of hard coded valueasl972015-12-151-0/+17
* Clean up threadingShadowNinja2015-08-231-5/+5
* minimap: Add ability to disable from serverkwolekr2015-08-131-4/+6
* Optional reconnect functionalityest312015-07-231-0/+1
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-30/+1
* Add list-ringsest312015-06-161-0/+1
* Fix uninitialized variable Player::local_animation_speedLoic Blot2015-03-281-0/+1
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-221-0/+2
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-221-0/+7
* Give full breath after deathSmallJoker2015-02-051-3/+3
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-1/+0
* Make players check inventory modification properlyShadowNinja2014-10-011-4/+4
* Simplify player modification checksShadowNinja2014-10-011-12/+11
* Split settings into seperate source and header filesShadowNinja2014-09-211-13/+9
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-021-0/+1
* Make player files saving againSmallJoker2014-06-291-0/+1
* Store the maximum player file tries in a constantShadowNinja2014-06-231-1/+1
* Only try to load from possible player filesShadowNinja2014-06-231-40/+21
* Only keep players loaded while they're connectedShadowNinja2014-06-231-0/+67
* Small cleanup of hud add/remove codesapier2014-05-311-7/+39
* Prevent player jumping into nodes from belowBlockMen2014-01-161-1/+1
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-3/+5
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+0
* Fix various memory access problems detected by valgrindKahrl2013-08-071-0/+4
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-2/+8
* Dont write player files all the timePilzAdam2013-06-281-1/+10
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-221-2/+2
* Add drowningPilzAdam2013-06-191-1/+3
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+2
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-19/+17
* Move player collisionbox to player classsapier2013-04-251-1/+2
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-0/+6