aboutsummaryrefslogtreecommitdiff
path: root/src/player.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-0/+10
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-241-0/+8
* Revert old 4BS/s walk speed for nowPerttu Ahola2012-03-151-1/+1
* Faster player movement and smaller collision boxPerttu Ahola2012-03-101-3/+3
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-051-3/+6
* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-251-4/+3
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-221-5/+15
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-7/+3
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-279/+0
* Make players be again visible from a long distancePerttu Ahola2011-12-021-0/+5
* Players are more like objects + related stuffPerttu Ahola2011-12-011-147/+125
* Player-is-SAO WIPPerttu Ahola2011-12-011-2/+29
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-291-2/+14
* CraftItem rework and Lua interfaceKahrl2011-11-291-1/+56
* Player movement speed and node access distance checkingPerttu Ahola2011-11-291-1/+3
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+5
* GameDef compilesPerttu Ahola2011-11-291-15/+39
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-2/+3
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-0/+64
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-291-22/+4
* Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola2011-10-161-19/+10
* Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...Perttu Ahola2011-10-151-0/+2
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-5/+8
* Pause in unloaded territory instead of collideJacobF2011-09-061-3/+17
* Keep track of player itemGiuseppe Bilotta2011-08-111-0/+6
* Fixing ladders againMark Holmquist2011-08-011-14/+13
* Fixed a few problems in the ladder update, and changed the speed to account f...Mark Holmquist2011-08-011-3/+3
* Ladders implemented!Mark Holmquist2011-08-011-1/+29
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-301-2/+9
* extended content-type rangePerttu Ahola2011-07-231-6/+6
* improved player fall damage detectionPerttu Ahola2011-06-261-3/+35
* hopefully fixed the privilege problemsPerttu Ahola2011-05-291-1/+0
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-59/+5
* Added 'shout' player privilegeCiaran Gultnieks2011-05-231-0/+4
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-211-2/+2
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-201-0/+6
* Fixed two compiler warningsPerttu Ahola2011-05-161-2/+2
* Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks2011-05-161-0/+49
* Allow "all" to be specified in player config file for privilegesCiaran Gultnieks2011-05-161-1/+10
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-161-1/+8
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-5/+1
* set client to not show hp if server doesn't support itPerttu Ahola2011-04-211-0/+3
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-1/+28
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-111-0/+7
* mainly work on object scripting apiPerttu Ahola2011-02-231-2/+1
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-9/+9
* sneaking bug fixingPerttu Ahola2011-02-141-21/+33
* disabled jumping in sneak mode if far away from the edge because it can drop ...Perttu Ahola2011-02-141-2/+4
* fixed bug in sneakingPerttu Ahola2011-02-141-28/+37