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* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+1
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-13/+1
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-206/+0
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-94/+82
* Chat: new settings to prevent spamLoic Blot2016-10-051-1/+55
* Fix player teleportation bug whilst sneakingHybridDog2016-03-141-0/+1
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-141-35/+0
* Get movement setting instead of hard coded valueasl972015-12-151-0/+17
* Clean up threadingShadowNinja2015-08-231-5/+5
* minimap: Add ability to disable from serverkwolekr2015-08-131-4/+6
* Optional reconnect functionalityest312015-07-231-0/+1
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-30/+1
* Add list-ringsest312015-06-161-0/+1
* Fix uninitialized variable Player::local_animation_speedLoic Blot2015-03-281-0/+1
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-221-0/+2
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-221-0/+7
* Give full breath after deathSmallJoker2015-02-051-3/+3
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-1/+0
* Make players check inventory modification properlyShadowNinja2014-10-011-4/+4
* Simplify player modification checksShadowNinja2014-10-011-12/+11
* Split settings into seperate source and header filesShadowNinja2014-09-211-13/+9
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-021-0/+1
* Make player files saving againSmallJoker2014-06-291-0/+1
* Store the maximum player file tries in a constantShadowNinja2014-06-231-1/+1
* Only try to load from possible player filesShadowNinja2014-06-231-40/+21
* Only keep players loaded while they're connectedShadowNinja2014-06-231-0/+67
* Small cleanup of hud add/remove codesapier2014-05-311-7/+39
* Prevent player jumping into nodes from belowBlockMen2014-01-161-1/+1
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-3/+5
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+0
* Fix various memory access problems detected by valgrindKahrl2013-08-071-0/+4
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-2/+8
* Dont write player files all the timePilzAdam2013-06-281-1/+10
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-221-2/+2
* Add drowningPilzAdam2013-06-191-1/+3
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+2
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-19/+17
* Move player collisionbox to player classsapier2013-04-251-1/+2
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-0/+6
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-0/+5
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Some kind of middleway values for player acceleration for nowPerttu Ahola2013-02-151-3/+3
* Restore old acceleration behavior until something is actually agreed on (part 2)Perttu Ahola2013-02-151-3/+3
* Improved Player PhysicsMirceaKitsune2013-02-141-8/+50
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-1/+2
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-1/+1
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+7
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+4
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1