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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-3/+5
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+0
* Fix various memory access problems detected by valgrindKahrl2013-08-071-0/+4
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-2/+8
* Dont write player files all the timePilzAdam2013-06-281-1/+10
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-221-2/+2
* Add drowningPilzAdam2013-06-191-1/+3
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+2
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-19/+17
* Move player collisionbox to player classsapier2013-04-251-1/+2
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-0/+6
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-0/+5
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Some kind of middleway values for player acceleration for nowPerttu Ahola2013-02-151-3/+3
* Restore old acceleration behavior until something is actually agreed on (part 2)Perttu Ahola2013-02-151-3/+3
* Improved Player PhysicsMirceaKitsune2013-02-141-8/+50
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-1/+2
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-1/+1
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+7
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+4
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-620/+2
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-291-0/+12
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-18/+17
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-0/+10
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-241-0/+8
* Revert old 4BS/s walk speed for nowPerttu Ahola2012-03-151-1/+1
* Faster player movement and smaller collision boxPerttu Ahola2012-03-101-3/+3
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-051-3/+6
* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-251-4/+3
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-221-5/+15
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-7/+3
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-279/+0
* Make players be again visible from a long distancePerttu Ahola2011-12-021-0/+5
* Players are more like objects + related stuffPerttu Ahola2011-12-011-147/+125
* Player-is-SAO WIPPerttu Ahola2011-12-011-2/+29
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-291-2/+14
* CraftItem rework and Lua interfaceKahrl2011-11-291-1/+56
* Player movement speed and node access distance checkingPerttu Ahola2011-11-291-1/+3
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+5
* GameDef compilesPerttu Ahola2011-11-291-15/+39
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-2/+3
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-0/+64
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-291-22/+4
* Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola2011-10-161-19/+10
* Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...Perttu Ahola2011-10-151-0/+2
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-5/+8