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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+2
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-0/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-79/+1
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-291-2/+6
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-21/+31
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-241-0/+2
* Fix some warnings on some compilersGiuseppe Bilotta2012-02-021-1/+1
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-221-2/+0
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-12/+2
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-281-0/+10
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-79/+0
* Make players be again visible from a long distancePerttu Ahola2011-12-021-0/+3
* Players are more like objects + related stuffPerttu Ahola2011-12-011-119/+24
* Player-is-SAO WIPPerttu Ahola2011-12-011-5/+10
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-291-0/+2
* CraftItem rework and Lua interfaceKahrl2011-11-291-2/+5
* Player movement speed and node access distance checkingPerttu Ahola2011-11-291-4/+17
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-291-0/+6
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-4/+1
* GameDef compilesPerttu Ahola2011-11-291-20/+12
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-3/+3
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-3/+11
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-291-2/+25
* Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola2011-10-161-1/+0
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-211-15/+9
* fix a numerical problem, but tool is still jitteryKahrl2011-09-201-3/+8
* Added sprite extruderKahrl2011-09-191-4/+0
* Display which tool the player is holdingJacobF2011-09-071-0/+4
* Pause in unloaded territory instead of collideJacobF2011-09-061-0/+1
* Keep track of player itemGiuseppe Bilotta2011-08-111-0/+10
* Refactor player's eye position codingGiuseppe Bilotta2011-08-111-0/+8
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-111-0/+5
* Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-081-2/+2
* Ladders implemented!Mark Holmquist2011-08-011-0/+1
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-301-0/+2
* hopefully fixed the privilege problemsPerttu Ahola2011-05-291-3/+0
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-44/+2
* Added 'shout' player privilegeCiaran Gultnieks2011-05-231-8/+13
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-201-0/+13
* Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks2011-05-161-48/+9
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-161-0/+72
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-5/+1
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+5
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-111-0/+2
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-1/+9
* fixed bug in sneakingPerttu Ahola2011-02-141-1/+3
* added sneaking/crouching and changelogPerttu Ahola2011-02-141-4/+10
* bug-fixin'Perttu Ahola2011-02-081-0/+3