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path: root/src/player.h (follow)
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* Move f1000 sanitizing to the places that still use this typesfan52022-07-141-1/+0
* Sanitize player position and speed server-side (#12396)sfan52022-06-071-2/+3
* Restore pass-through of direction keys (#11924)sfan52022-01-091-12/+21
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-271-18/+7
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-151-6/+6
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-021-3/+9
* Add support for per-player FOV overrides and multipliersAnand S2019-09-191-0/+18
* Unify wield item handling (#8677)SmallJoker2019-08-071-0/+6
* Extend pitch fly mode to swimming (#7943)random-geek2018-12-311-2/+2
* Added pitch fly mode (#7817)Gaël C2018-12-011-2/+3
* Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch2018-11-221-2/+3
* Fix rtt >= 0.0f assertion and free_move crashSmallJoker2018-06-241-0/+4
* PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-181-0/+15
* Add formspec theming using prepended stringsAndrew Ward2018-03-281-0/+1
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-301-2/+0
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-1/+2
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-191-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-5/+1
* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-141-2/+2
* Player class: disable copyLoic Blot2017-08-141-3/+3
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-32/+18
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-061-2/+2
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-1/+0
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-50/+0
* Environment cleanupLoic Blot2016-10-091-16/+0
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-149/+0
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-163/+107
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-38/+24
* Chat: new settings to prevent spamLoic Blot2016-10-051-1/+15
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-101-0/+4
* Player: New get_look, set_look APIraymoo2016-06-241-2/+14
* Initial Gamepad supportest312016-06-031-1/+9
* Fix player teleportation bug whilst sneakingHybridDog2016-03-141-0/+1
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-141-3/+0
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Get movement setting instead of hard coded valueasl972015-12-151-4/+1
* Add server side ncurses terminalest312015-11-061-0/+1
* Clean up threadingShadowNinja2015-08-231-2/+2
* Optional reconnect functionalityest312015-07-231-0/+1
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-23/+48
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+61
* Fix usage of destroyed mutexkwolekr2015-03-311-7/+10
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-221-2/+1
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-221-1/+8
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-121-0/+3
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-2/+0
* Make players check inventory modification properlyShadowNinja2014-10-011-2/+9
* Only set player dirty flag if values changeShadowNinja2014-10-011-4/+8
* Simplify player modification checksShadowNinja2014-10-011-25/+11