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* Fix player teleportation bug whilst sneakingHybridDog2016-03-141-0/+1
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-141-3/+0
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Get movement setting instead of hard coded valueasl972015-12-151-4/+1
* Add server side ncurses terminalest312015-11-061-0/+1
* Clean up threadingShadowNinja2015-08-231-2/+2
* Optional reconnect functionalityest312015-07-231-0/+1
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-23/+48
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+61
* Fix usage of destroyed mutexkwolekr2015-03-311-7/+10
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-221-2/+1
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-221-1/+8
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-121-0/+3
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-2/+0
* Make players check inventory modification properlyShadowNinja2014-10-011-2/+9
* Only set player dirty flag if values changeShadowNinja2014-10-011-4/+8
* Simplify player modification checksShadowNinja2014-10-011-25/+11
* Only try to load from possible player filesShadowNinja2014-06-231-1/+1
* Only keep players loaded while they're connectedShadowNinja2014-06-231-0/+2
* Small cleanup of hud add/remove codesapier2014-05-311-2/+11
* Fix all warnings reported by clangSfan52014-04-151-1/+6
* Use integers instead of float valuesBlockMen2014-04-121-1/+1
* Add third person viewBlockMen2014-04-121-0/+3
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-0/+2
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+9
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-2/+12
* Dont write player files all the timePilzAdam2013-06-281-0/+23
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-221-1/+1
* Add drowningPilzAdam2013-06-191-0/+1
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+1
* Fix nearly all warningskwolekr2013-05-191-1/+1
* Move player collisionbox to player classsapier2013-04-251-0/+5
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-0/+1
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-15/+3
* Lua HUDJonathon Anderson2013-04-181-0/+16
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-0/+4
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Improved Player PhysicsMirceaKitsune2013-02-141-5/+20
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-031-0/+3
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-021-1/+1
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-251-3/+66
* Remove special handling of creative modePerttu Ahola2012-07-251-1/+0
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+2
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-0/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-79/+1
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-291-2/+6