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path: root/src/player.h (follow)
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* Only try to load from possible player filesShadowNinja2014-06-231-1/+1
* Only keep players loaded while they're connectedShadowNinja2014-06-231-0/+2
* Small cleanup of hud add/remove codesapier2014-05-311-2/+11
* Fix all warnings reported by clangSfan52014-04-151-1/+6
* Use integers instead of float valuesBlockMen2014-04-121-1/+1
* Add third person viewBlockMen2014-04-121-0/+3
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-0/+2
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+9
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-2/+12
* Dont write player files all the timePilzAdam2013-06-281-0/+23
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-221-1/+1
* Add drowningPilzAdam2013-06-191-0/+1
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+1
* Fix nearly all warningskwolekr2013-05-191-1/+1
* Move player collisionbox to player classsapier2013-04-251-0/+5
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-0/+1
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-15/+3
* Lua HUDJonathon Anderson2013-04-181-0/+16
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-0/+4
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Improved Player PhysicsMirceaKitsune2013-02-141-5/+20
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-031-0/+3
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-021-1/+1
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-251-3/+66
* Remove special handling of creative modePerttu Ahola2012-07-251-1/+0
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+2
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-0/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-79/+1
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-291-2/+6
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-21/+31
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-241-0/+2
* Fix some warnings on some compilersGiuseppe Bilotta2012-02-021-1/+1
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-221-2/+0
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-12/+2
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-281-0/+10
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-79/+0
* Make players be again visible from a long distancePerttu Ahola2011-12-021-0/+3
* Players are more like objects + related stuffPerttu Ahola2011-12-011-119/+24
* Player-is-SAO WIPPerttu Ahola2011-12-011-5/+10
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-291-0/+2
* CraftItem rework and Lua interfaceKahrl2011-11-291-2/+5
* Player movement speed and node access distance checkingPerttu Ahola2011-11-291-4/+17
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-291-0/+6
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-4/+1
* GameDef compilesPerttu Ahola2011-11-291-20/+12
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-3/+3
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-3/+11