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path: root/src/script/common/c_content.cpp (follow)
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-301-1/+2
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-091-0/+2
* Add nametag background setting and object property (#10937)rubenwardy2021-02-171-0/+18
* Fix short_description fallback order (#10943)rubenwardy2021-02-171-2/+4
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-291-9/+23
* Drop never documented 'alpha' property from nodedefsfan52021-01-291-1/+4
* Removed some obsolete code (#10562)Zughy2021-01-211-17/+0
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-191-0/+3
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-131-4/+1
* Add a short_description to be used by mods (#8980)DS2020-10-091-0/+3
* Fix precision not working in hud_change (#10186)Lars Müller2020-08-121-1/+4
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-161-0/+3
* CSM: Fix crashing minetest.get_item_def()sfan52020-05-201-1/+1
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-191-0/+4
* Damage texture modifier (#9833)Lars Müller2020-05-111-0/+4
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-111-0/+8
* Expose collided objects in moveresultsfan52020-05-061-0/+3
* Rename moveresult speed to velocitySmallJoker2020-05-051-2/+2
* Expose collision information to LuaEntity on_stepsfan52020-04-271-0/+54
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-271-32/+44
* Fix parsing JSON with large integers (#9674)sfan52020-04-151-3/+3
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-141-17/+17
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-111-1/+5
* Move PlayerSAO to dedicated filesLoic Blot2020-04-111-2/+1
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-1/+1
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-011-0/+1
* Remove unused weight property from objects (#9320)Wuzzy2020-01-221-4/+0
* Add z-index management to HUDPierre-Yves Rollo2019-12-061-5/+14
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-291-8/+8
* Punchwear (improved) (#8959)sfan52019-09-221-6/+4
* Do not add group values of zero to group lists. (#8751)Beha2019-08-071-3/+5
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-301-3/+18
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-071-2/+6
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-1/+1
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-061-4/+4
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-3/+13
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-161-1/+10
* Optional alpha channel support for entitiesstujones112018-03-291-0/+3
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-2/+2
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-041-0/+9
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-201-0/+139
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-031-0/+8
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-041-3/+4
* Move files to subdirectories (#6599)Vitaliy2017-11-081-1/+1
* Player eye height: Make this a settable player object propertyparamat2017-11-061-1/+3
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-231-5/+5
* Real global textures (#6105)Vitaliy2017-10-151-0/+10
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-281-0/+5
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-0/+3
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-141-0/+3