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path: root/src/script/common/c_content.cpp (follow)
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* Implement client node dig predictionAuke Kok2017-09-111-0/+6
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-101-2/+4
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-3/+8
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-251-0/+6
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-241-0/+11
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-231-1/+3
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-50/+39
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-0/+1
* Sound: Add pitch option (#5960)Rui2017-06-111-0/+4
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-8/+8
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-211-0/+255
* Fix CSM crash (#5779)red-0012017-05-201-3/+9
* Sound API: Add fading soundsBrandon2017-05-031-0/+2
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-291-0/+44
* Soft node overlay (#5186)Dániel Juhász2017-04-211-0/+28
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-191-12/+7
* Hardware coloring for itemstacksDániel Juhász2017-04-081-1/+13
* Add `get_wielded_item`red-0012017-03-131-5/+2
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-221-22/+6
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-071-0/+15
* Add ItemStack key-value meta storagerubenwardy2017-02-041-5/+26
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-0/+18
* Add particle animation, glowsfan52017-01-181-23/+37
* Add 2D sheet animation for nodessfan52017-01-021-7/+18
* Move TileAnimation code to seperate filesfan52017-01-021-3/+3
* Limit light_source in the engine (#4814)juhdanad2016-11-281-0/+6
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-7/+6
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-6/+7
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-5/+3
* Make some maps unordered to improve performanceLoic Blot2016-10-051-10/+8
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-081-3/+2
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-101-1/+6
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-121-0/+28
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-19/+37
* Allow per-tiles culling.Auke Kok2016-01-201-3/+20
* Show infotext with description for item entitiesRealBadAngel2016-01-181-0/+3
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-071-0/+2
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-291-2/+0
* Add support for using arbitrary meshes as itemsSapier2015-12-291-0/+2
* Fix lua object:get_properties() being brokenSapier2015-12-211-1/+2
* Fix missing popest312015-12-201-0/+1
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-0/+6
* Add option to give every object a nametagBlockMen2015-12-151-0/+13
* Add support for audio feedback if placing node failedBlockMen2015-11-071-0/+3
* Add option to disable backface culling for modelsBlockMen2015-10-251-1/+3
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-151-20/+19
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-6/+9
* Fix relief mapping issuesRealBadAngel2015-07-161-6/+10
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-8/+6
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+99