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path: root/src/script/common/c_content.cpp (follow)
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* Add `get_wielded_item`red-0012017-03-131-5/+2
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-221-22/+6
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-071-0/+15
* Add ItemStack key-value meta storagerubenwardy2017-02-041-5/+26
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-0/+18
* Add particle animation, glowsfan52017-01-181-23/+37
* Add 2D sheet animation for nodessfan52017-01-021-7/+18
* Move TileAnimation code to seperate filesfan52017-01-021-3/+3
* Limit light_source in the engine (#4814)juhdanad2016-11-281-0/+6
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-7/+6
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-6/+7
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-5/+3
* Make some maps unordered to improve performanceLoic Blot2016-10-051-10/+8
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-081-3/+2
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-101-1/+6
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-121-0/+28
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-19/+37
* Allow per-tiles culling.Auke Kok2016-01-201-3/+20
* Show infotext with description for item entitiesRealBadAngel2016-01-181-0/+3
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-071-0/+2
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-291-2/+0
* Add support for using arbitrary meshes as itemsSapier2015-12-291-0/+2
* Fix lua object:get_properties() being brokenSapier2015-12-211-1/+2
* Fix missing popest312015-12-201-0/+1
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-0/+6
* Add option to give every object a nametagBlockMen2015-12-151-0/+13
* Add support for audio feedback if placing node failedBlockMen2015-11-071-0/+3
* Add option to disable backface culling for modelsBlockMen2015-10-251-1/+3
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-151-20/+19
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-6/+9
* Fix relief mapping issuesRealBadAngel2015-07-161-6/+10
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-8/+6
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+99
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-161-13/+7
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-191-8/+10
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-071-9/+10
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-1/+0
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-101-99/+0
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-101-12/+0
* Add flags and lacunarity as new noise parameterskwolekr2014-12-071-9/+13
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-061-4/+7
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-261-2/+2
* Add option 'eased' to NoiseParamsSmallJoker2014-11-131-0/+1
* Add Generator Element Management frameworkkwolekr2014-11-121-68/+80
* Split up mapgen.cppkwolekr2014-11-011-1/+2
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+3
* Use "core" namespace internallyShadowNinja2014-05-081-4/+4
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-2/+2
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-151-2/+2