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* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-3/+3
| | | | | | | | | | | | This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-1/+2
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* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-40/+33
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* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+5
| | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-101-8/+0
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* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-101-2/+0
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-071-2/+2
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Add Generator Element Management frameworkkwolekr2014-11-121-4/+8
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-081-2/+7
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-151-0/+3
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-091-0/+3
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-081-1/+1
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-111-1/+2
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* Rename get_json_value to read_json_valueShadowNinja2014-01-111-1/+1
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* Add 'minetest.write_json'ShadowNinja2013-12-181-0/+3
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-021-0/+6
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-7/+6
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* Decoration: Add Schematic decoration typekwolekr2013-06-221-0/+5
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-061-11/+11
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+146
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)