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path: root/src/script/common/c_content.h (follow)
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* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-3/+3
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-1/+2
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-40/+33
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+5
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-101-8/+0
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-101-2/+0
* Add flags and lacunarity as new noise parameterskwolekr2014-12-071-2/+2
* Add Generator Element Management frameworkkwolekr2014-11-121-4/+8
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-081-2/+7
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-151-0/+3
* Add capability to read table flag fields from Lua APIkwolekr2014-02-091-0/+3
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-081-1/+1
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-111-1/+2
* Rename get_json_value to read_json_valueShadowNinja2014-01-111-1/+1
* Add 'minetest.write_json'ShadowNinja2013-12-181-0/+3
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-021-0/+6
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-7/+6
* Decoration: Add Schematic decoration typekwolekr2013-06-221-0/+5
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-061-11/+11
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+146