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path: root/src/script/common/c_content.h (follow)
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* Expose collision information to LuaEntity on_stepsfan52020-04-271-1/+3
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-301-0/+2
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-161-1/+7
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-3/+3
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-201-0/+7
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-4/+0
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-211-0/+18
* Fix CSM crash (#5779)red-0012017-05-201-1/+1
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-291-0/+6
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-191-2/+2
* Hardware coloring for itemstacksDániel Juhász2017-04-081-1/+2
* Add `get_wielded_item`red-0012017-03-131-1/+2
* Add particle animation, glowsfan52017-01-181-0/+1
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-1/+1
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-1/+1
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-3/+3
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-1/+2
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-40/+33
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+5
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-101-8/+0
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-101-2/+0
* Add flags and lacunarity as new noise parameterskwolekr2014-12-071-2/+2
* Add Generator Element Management frameworkkwolekr2014-11-121-4/+8
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-081-2/+7
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-151-0/+3
* Add capability to read table flag fields from Lua APIkwolekr2014-02-091-0/+3
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-081-1/+1
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-111-1/+2
* Rename get_json_value to read_json_valueShadowNinja2014-01-111-1/+1
* Add 'minetest.write_json'ShadowNinja2013-12-181-0/+3
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-021-0/+6
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-7/+6
* Decoration: Add Schematic decoration typekwolekr2013-06-221-0/+5
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-061-11/+11
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+146