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path: root/src/script/common/c_converter.h (follow)
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* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-231-0/+3
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-141-0/+2
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-2/+0
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-2/+2
* Sound API: Add fading soundsBrandon2017-05-031-0/+2
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-2/+0
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-0/+2
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-2/+2
* Add Lua interface to HTTPFetchRequestJeija2016-02-221-0/+2
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-2/+0
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+5
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-171-0/+5
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-161-8/+7
* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-151-0/+1
* Schematics: Add per-node force placement optionkwolekr2015-05-091-0/+2
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-191-0/+6
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-161-4/+4
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-19/+23
* Use integers instead of float valuesBlockMen2014-04-121-0/+1
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+96