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path: root/src/script/common/c_internal.h (follow)
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* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-021-0/+5
* Store vector metatable in registryJude Melton-Houghton2022-03-291-0/+1
* Don't let HTTP API pass through untrusted functionsfan52021-12-181-0/+2
* Clean up/improve some scriptapi error handling codesfan52021-09-101-6/+4
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-211-2/+4
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-311-0/+20
* Fix broken config check in 659245asfan52020-04-111-0/+1
* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-081-0/+9
* Move core.get_connected_players() implementation to C++sfan52020-02-231-0/+1
* Refactor Script API's log_deprecatedsfan52020-02-231-1/+2
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-301-2/+1
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-2/+2
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-301-2/+2
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-0/+4
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-271-0/+21
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-6/+6
* Improve Script CPP API diagnosticskwolekr2015-08-051-3/+14
* Add proper lua api deprecated handlingsapier2014-04-291-2/+2
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-0/+1
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-4/+5
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-22/+34
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+60