aboutsummaryrefslogtreecommitdiff
path: root/src/script/common (follow)
Commit message (Expand)AuthorAgeFilesLines
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-281-0/+5
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-0/+3
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-143-0/+18
* Implement client node dig predictionAuke Kok2017-09-111-0/+6
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-101-2/+4
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-3/+8
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-251-0/+6
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-241-0/+11
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-231-1/+3
* Modernize source code: last part (#6285)Loïc Blot2017-08-205-60/+43
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-174-16/+4
* Sort box corners correctlyThomas--S2017-08-041-0/+1
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-0/+1
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-302-33/+5
* Sound: Add pitch option (#5960)Rui2017-06-111-0/+4
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-042-10/+10
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-212-0/+273
* Fix CSM crash (#5779)red-0012017-05-202-4/+10
* Sound API: Add fading soundsBrandon2017-05-032-0/+4
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-292-0/+50
* Soft node overlay (#5186)Dániel Juhász2017-04-211-0/+28
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-192-14/+9
* Hardware coloring for itemstacksDániel Juhász2017-04-082-2/+15
* Add `get_wielded_item`red-0012017-03-132-6/+4
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-221-22/+6
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-071-0/+15
* Add ItemStack key-value meta storagerubenwardy2017-02-041-5/+26
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-0/+18
* Add particle animation, glowsfan52017-01-182-23/+38
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-151-1/+3
* Add 2D sheet animation for nodessfan52017-01-021-7/+18
* Move TileAnimation code to seperate filesfan52017-01-021-3/+3
* Limit light_source in the engine (#4814)juhdanad2016-11-281-0/+6
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-144-32/+7
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-154-7/+32
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-251-0/+12
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-053-10/+8
* Make some maps unordered to improve performanceLoic Blot2016-10-051-10/+8
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-081-3/+2
* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-101-4/+4
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-101-1/+6
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-121-0/+28
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-19/+37
* Add Lua interface to HTTPFetchRequestJeija2016-02-222-0/+11
* Allow per-tiles culling.Auke Kok2016-01-201-3/+20
* Show infotext with description for item entitiesRealBadAngel2016-01-181-0/+3
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-071-0/+2
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-291-2/+0
* Add support for using arbitrary meshes as itemsSapier2015-12-291-0/+2
* Fix lua object:get_properties() being brokenSapier2015-12-211-1/+2