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* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-261-2/+2
* Add option 'eased' to NoiseParamsSmallJoker2014-11-131-0/+1
* Add Generator Element Management frameworkkwolekr2014-11-122-72/+88
* Split up mapgen.cppkwolekr2014-11-011-1/+2
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-262-19/+53
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+3
* Fix LuaJIT exception wrapperKahrl2014-08-231-1/+3
* Use "core" namespace internallyShadowNinja2014-05-082-6/+6
* Add proper lua api deprecated handlingsapier2014-04-292-2/+41
* Use integers instead of float valuesBlockMen2014-04-122-0/+14
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-154-18/+4
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-152-3/+3
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-152-3/+3
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-082-13/+27
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-152-8/+22
* Define strlcpy on platforms that do not have itkwolekr2014-02-091-0/+1
* Add capability to read table flag fields from Lua APIkwolekr2014-02-092-2/+42
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-082-7/+6
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-191-3/+23
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-112-3/+7
* Rename get_json_value to read_json_valueShadowNinja2014-01-112-3/+3
* Fix InventoryList reading orderShadowNinja2013-12-301-5/+10
* Don't throw a error when writing JSON failsShadowNinja2013-12-181-6/+6
* Add 'minetest.write_json'ShadowNinja2013-12-182-0/+52
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-185-6/+22
* Move script_run_callbacks to LuaShadowNinja2013-12-071-84/+18
* Shaders rework.RealBadAngel2013-12-031-0/+3
* Optimize table creationShadowNinja2013-11-301-18/+5
* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-211-1/+3
* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-161-1/+1
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-154-30/+49
* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-1/+9
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-022-0/+88
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-146-68/+146
* Add support for entities to automatic face movement directionsapier2013-08-131-0/+1
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-111-2/+18
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+2
* Add support for setting stepheight for entitiessapier2013-07-301-0/+2
* Weather supportproller2013-07-271-0/+1
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
* Add liquid_range to nodedefPilzAdam2013-07-201-0/+2
* Make range of tools configureablePilzAdam2013-07-201-0/+2
* Leveled nodeboxproller2013-07-131-0/+2
* Fix possible 0 pointer accesssapier2013-07-021-2/+4
* Decoration: Add Schematic decoration typekwolekr2013-06-222-0/+54
* Add drowningPilzAdam2013-06-191-0/+1
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-061-11/+11
* Move scriptapi to separate folder (by sapier)sapier2013-05-259-0/+1769