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* Expose collision information to LuaEntity on_stepsfan52020-04-272-1/+57
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-273-51/+63
* Fix configuration caching in log_deprecated (#9697)HybridDog2020-04-221-4/+5
* Fix parsing JSON with large integers (#9674)sfan52020-04-151-3/+3
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-142-37/+37
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-111-1/+5
* Fix broken config check in 659245asfan52020-04-111-0/+1
* Move PlayerSAO to dedicated filesLoic Blot2020-04-111-2/+1
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-1/+1
* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-081-0/+9
* Fix 'the the' typos in comments (#9554)LNJ2020-04-041-1/+1
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-052-0/+23
* Move core.get_connected_players() implementation to C++sfan52020-02-231-0/+1
* Refactor Script API's log_deprecatedsfan52020-02-232-22/+25
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-011-0/+1
* Remove unused weight property from objects (#9320)Wuzzy2020-01-221-4/+0
* Add z-index management to HUDPierre-Yves Rollo2019-12-061-5/+14
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-291-8/+8
* Punchwear (improved) (#8959)sfan52019-09-221-6/+4
* Do not add group values of zero to group lists. (#8751)Beha2019-08-071-3/+5
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-302-3/+20
* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-063-5/+6
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-071-2/+6
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-1/+1
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-061-4/+4
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-3/+13
* Clean up stack after script_get_backtrace (#7854)Michael Muller2018-11-281-1/+3
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-162-2/+17
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-221-1/+2
* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-083-17/+54
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-304-2/+129
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-141-1/+3
* Optional alpha channel support for entitiesstujones112018-03-291-0/+3
* Getv3intfield: Fix logic of return boolparamat2018-03-091-3/+3
* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-032-77/+39
* Node definition manager refactor (#7016)Dániel Juhász2018-02-102-5/+5
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-041-0/+9
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-202-0/+146
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-031-0/+8
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-261-4/+42
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-041-3/+4
* Hint at problematic code when logging deprecated callssfan52017-11-271-3/+9
* Move files to subdirectories (#6599)Vitaliy2017-11-081-1/+1
* Player eye height: Make this a settable player object propertyparamat2017-11-061-1/+3
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-233-5/+37
* Real global textures (#6105)Vitaliy2017-10-151-0/+10
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-281-0/+5
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-0/+3
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-143-0/+18
* Implement client node dig predictionAuke Kok2017-09-111-0/+6