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* Add support for using arbitrary meshes as itemsSapier2015-12-291-0/+2
* Fix lua object:get_properties() being brokenSapier2015-12-211-1/+2
* Fix missing popest312015-12-201-0/+1
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-0/+6
* Add option to give every object a nametagBlockMen2015-12-151-0/+13
* Add support for audio feedback if placing node failedBlockMen2015-11-071-0/+3
* Fix server crashing on Lua errorsShadowNinja2015-10-311-2/+2
* Add option to disable backface culling for modelsBlockMen2015-10-251-1/+3
* Fix crash regression when invsize formspec gets usedest312015-10-171-4/+8
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-152-40/+30
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-272-7/+11
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-271-0/+21
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-122-17/+20
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-101-3/+9
* Improve Script CPP API diagnosticskwolekr2015-08-052-14/+65
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-052-7/+11
* Fix relief mapping issuesRealBadAngel2015-07-161-6/+10
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-023-50/+39
* Add some missing getter functions to the lua APITeTpaAka2015-05-284-0/+144
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-172-0/+97
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-163-44/+56
* Add mod securityShadowNinja2015-05-161-3/+1
* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-152-0/+14
* Schematics: Add per-node force placement optionkwolekr2015-05-092-0/+15
* Fix missing Y component assignment in check_v3fkwolekr2015-05-081-1/+1
* Remove duplicate lua_getfield() in c_converter.cppKevin Ott2015-05-071-1/+0
* Fix error messages for type-checking Lua reading functionsShadowNinja2015-05-061-17/+40
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-193-8/+68
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-162-15/+19
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Clean up and tweak build systemShadowNinja2015-03-271-3/+2
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-071-9/+10
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-4/+2
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-1/+0
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-1/+2
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-102-107/+0
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-102-14/+0
* Add flags and lacunarity as new noise parameterskwolekr2014-12-072-11/+15
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-061-4/+7
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-261-2/+2
* Add option 'eased' to NoiseParamsSmallJoker2014-11-131-0/+1
* Add Generator Element Management frameworkkwolekr2014-11-122-72/+88
* Split up mapgen.cppkwolekr2014-11-011-1/+2
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-262-19/+53
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+3
* Fix LuaJIT exception wrapperKahrl2014-08-231-1/+3
* Use "core" namespace internallyShadowNinja2014-05-082-6/+6
* Add proper lua api deprecated handlingsapier2014-04-292-2/+41
* Use integers instead of float valuesBlockMen2014-04-122-0/+14