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* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-161-1/+1
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-154-30/+49
* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-1/+9
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-022-0/+88
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-146-68/+146
* Add support for entities to automatic face movement directionsapier2013-08-131-0/+1
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-111-2/+18
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+2
* Add support for setting stepheight for entitiessapier2013-07-301-0/+2
* Weather supportproller2013-07-271-0/+1
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
* Add liquid_range to nodedefPilzAdam2013-07-201-0/+2
* Make range of tools configureablePilzAdam2013-07-201-0/+2
* Leveled nodeboxproller2013-07-131-0/+2
* Fix possible 0 pointer accesssapier2013-07-021-2/+4
* Decoration: Add Schematic decoration typekwolekr2013-06-222-0/+54
* Add drowningPilzAdam2013-06-191-0/+1
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-061-11/+11
* Move scriptapi to separate folder (by sapier)sapier2013-05-259-0/+1769