aboutsummaryrefslogtreecommitdiff
path: root/src/script/common (follow)
Commit message (Expand)AuthorAgeFilesLines
* Do not add group values of zero to group lists. (#8751)Beha2019-08-071-3/+5
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-302-3/+20
* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-063-5/+6
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-071-2/+6
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-1/+1
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-061-4/+4
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-3/+13
* Clean up stack after script_get_backtrace (#7854)Michael Muller2018-11-281-1/+3
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-162-2/+17
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-221-1/+2
* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-083-17/+54
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-304-2/+129
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-141-1/+3
* Optional alpha channel support for entitiesstujones112018-03-291-0/+3
* Getv3intfield: Fix logic of return boolparamat2018-03-091-3/+3
* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-032-77/+39
* Node definition manager refactor (#7016)Dániel Juhász2018-02-102-5/+5
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-041-0/+9
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-202-0/+146
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-031-0/+8
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-261-4/+42
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-041-3/+4
* Hint at problematic code when logging deprecated callssfan52017-11-271-3/+9
* Move files to subdirectories (#6599)Vitaliy2017-11-081-1/+1
* Player eye height: Make this a settable player object propertyparamat2017-11-061-1/+3
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-233-5/+37
* Real global textures (#6105)Vitaliy2017-10-151-0/+10
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-281-0/+5
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-0/+3
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-143-0/+18
* Implement client node dig predictionAuke Kok2017-09-111-0/+6
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-101-2/+4
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-3/+8
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-251-0/+6
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-241-0/+11
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-231-1/+3
* Modernize source code: last part (#6285)Loïc Blot2017-08-205-60/+43
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-174-16/+4
* Sort box corners correctlyThomas--S2017-08-041-0/+1
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-0/+1
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-302-33/+5
* Sound: Add pitch option (#5960)Rui2017-06-111-0/+4
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-042-10/+10
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-212-0/+273
* Fix CSM crash (#5779)red-0012017-05-202-4/+10
* Sound API: Add fading soundsBrandon2017-05-032-0/+4
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-292-0/+50
* Soft node overlay (#5186)Dániel Juhász2017-04-211-0/+28
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-192-14/+9
* Hardware coloring for itemstacksDániel Juhász2017-04-082-2/+15