aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_base.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Store vector metatable in registryJude Melton-Houghton2022-03-291-0/+8
* Add Lua bitop library (#9847)Lejo2021-11-261-0/+7
* Async-related script cleanupssfan52021-08-281-4/+0
* Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-071-2/+6
* Drop content_sao.{cpp,h}Loic Blot2020-04-111-1/+0
* Move PlayerSAO to dedicated filesLoic Blot2020-04-111-1/+1
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-1/+1
* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-081-0/+4
* Script API: Document ObjectRef handling in a commentsfan52020-02-231-0/+14
* Load client mods into memory before execution.sfan52019-11-091-6/+10
* Load CSM environment after the restrictions are knownSmallJoker2019-09-141-0/+7
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-111-0/+4
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-121-5/+9
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-1/+1
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-221-1/+1
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-301-4/+4
* Add online content repositoryrubenwardy2018-04-191-1/+1
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-281-1/+22
* Move `setlocale` from Lua to C++.red-0012018-02-081-0/+3
* [CSM] Don't Load the package library (#6944)red-0012018-01-221-1/+0
* [CSM] Don't load the IO library. (#6087)red-0012018-01-041-3/+32
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-151-0/+4
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-1/+1
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-301-2/+33
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-191-11/+1
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-181-1/+1
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-291-13/+2
* [CSM] Client side moddingLoic Blot2017-03-131-4/+17
* Make minetest abort on lua panicRogier2016-12-241-0/+13
* Fix C++11 compilabilityest312016-01-231-1/+1
* Fix Lua scripting synchronizationkwolekr2015-11-011-2/+8
* Fix server crashing on Lua errorsShadowNinja2015-10-311-13/+7
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-14/+16
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-271-3/+3
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-3/+57
* Improve Script CPP API diagnosticskwolekr2015-08-051-2/+2
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-18/+13
* Add Lua errors to error dialogrubenwardy2015-06-291-11/+11
* Fix uninitialized variable errorest312015-06-021-0/+5
* Add mod securityShadowNinja2015-05-161-22/+22
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Simplify loading of Android version of menuShadowNinja2014-11-201-0/+4
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-071-7/+4
* Use "core" namespace internallyShadowNinja2014-05-081-9/+19
* Organize builtin into subdirectoriesShadowNinja2014-05-071-15/+5
* Only push the Lua error handler onceShadowNinja2014-04-271-14/+13
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-2/+3
* Pass arguments by referenceSelat2014-03-121-1/+1
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-0/+11
* Cleanup jthread and fix win32 buildsapier2013-12-011-2/+0