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path: root/src/script/cpp_api/s_base.h (follow)
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* [CSM] Client side moddingLoic Blot2017-03-131-3/+11
* Make minetest abort on lua panicRogier2016-12-241-0/+2
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-0/+1
* Fix C++11 compilabilityest312016-01-231-1/+1
* Fix Lua scripting synchronizationkwolekr2015-11-011-1/+3
* Fix server crashing on Lua errorsShadowNinja2015-10-311-3/+3
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-2/+0
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-271-1/+0
* Clean up threadingShadowNinja2015-08-231-3/+3
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-0/+15
* Improve Script CPP API diagnosticskwolekr2015-08-051-1/+7
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-1/+2
* Add Lua errors to error dialogrubenwardy2015-06-291-2/+2
* Add mod securityShadowNinja2015-05-161-4/+11
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-071-2/+2
* Only push the Lua error handler onceShadowNinja2014-04-271-0/+3
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-1/+2
* Always use builtin JThread librarykwolekr2013-09-151-2/+2
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-96/+23
* Add LuaVoxelManipkwolekr2013-06-271-0/+1
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+167