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path: root/src/script/cpp_api/s_entity.cpp (follow)
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-021-0/+26
* Expose collision information to LuaEntity on_stepsfan52020-04-271-4/+8
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-301-3/+3
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-18/+0
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-301-2/+2
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-301-28/+25
* on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker2017-09-211-1/+1
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-271-0/+28
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-291-1/+1
* Hardware coloring for itemstacksDániel Juhász2017-04-081-2/+3
* Tell on_punch to expect a return valueDuane Robertson2017-02-011-1/+1
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-281-6/+9
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-10/+21
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-6/+14
* Improve Script CPP API diagnosticskwolekr2015-08-051-10/+5
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-071-4/+4
* Use "core" namespace internallyShadowNinja2014-05-081-13/+13
* Only push the Lua error handler onceShadowNinja2014-04-271-43/+32
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-19/+41
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-4/+1
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+267