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path: root/src/script/cpp_api/s_entity.h (follow)
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* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-111-1/+1
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-061-1/+1
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-021-0/+1
* Expose collision information to LuaEntity on_stepsfan52020-04-271-1/+3
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-301-1/+1
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-301-2/+7
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-6/+1
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-271-0/+1
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-281-2/+2
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-061-2/+2
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+50