aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_nodemeta.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Clean up/improve some scriptapi error handling codesfan52021-09-101-9/+9
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-6/+6
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-021-62/+60
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-6/+6
* Unkown nodes: Provide position on interact (#6505)SmallJoker2017-10-071-6/+6
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-9/+0
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-9/+24
* Improve Script CPP API diagnosticskwolekr2015-08-051-14/+10
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-071-6/+6
* Only push the Lua error handler onceShadowNinja2014-04-271-46/+20
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-3/+3
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-151-3/+3
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-151-3/+3
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-181-15/+18
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-3/+3
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-83/+79
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-4/+2
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+261