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path: root/src/script/cpp_api/s_server.cpp (follow)
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* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-3/+9
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-2/+5
* Improve Script CPP API diagnosticskwolekr2015-08-051-6/+3
* Use "core" namespace internallyShadowNinja2014-05-081-5/+5
* Only push the Lua error handler onceShadowNinja2014-04-271-28/+16
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-6/+6
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-151-6/+6
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-151-6/+6
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-6/+6
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-8/+23
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+151