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path: root/src/script/cpp_api/s_server.cpp (follow)
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* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-181-4/+2
* Dynamic_Add_Media v2 (#11550)sfan52021-09-091-0/+66
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-231-4/+10
* Allow customizing chat message format (#8529)ANAND2019-08-081-0/+22
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-301-3/+2
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-061-0/+11
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-3/+9
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-2/+5
* Improve Script CPP API diagnosticskwolekr2015-08-051-6/+3
* Use "core" namespace internallyShadowNinja2014-05-081-5/+5
* Only push the Lua error handler onceShadowNinja2014-04-271-28/+16
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-6/+6
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-151-6/+6
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-151-6/+6
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-6/+6
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-8/+23
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+151