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* Hardware coloring for itemstacksDániel Juhász2017-04-081-2/+3
* code style fix on src/script/cpp_api/s_client.hLoic Blot2017-04-081-1/+1
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-082-0/+13
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-072-10/+8
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-301-0/+1
* Block access to the `io` libraryred-0012017-03-191-26/+4
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-172-0/+9
* Add `get_wielded_item`red-0012017-03-131-6/+6
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-131-2/+1
* [CSM] Add `on_punchnode` callbackred-0012017-03-132-1/+22
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-132-0/+25
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-132-25/+162
* [CSM] Add local formspecs. (#5094)red-0012017-03-132-1/+30
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-132-0/+20
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-132-0/+39
* [CSM] Client side moddingLoic Blot2017-03-136-13/+132
* Tell on_punch to expect a return valueDuane Robertson2017-02-011-1/+1
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-282-8/+11
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-0/+3
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-211-1/+0
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-151-3/+9
* Make minetest abort on lua panicRogier2016-12-242-0/+15
* Security: Fix resolving of some relative pathsShadowNinja2016-12-201-8/+18
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-202-32/+71
* Fix secure io.linesShadowNinja2016-11-241-2/+2
* Fix secure io.open without modeShadowNinja2016-11-241-2/+7
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-051-0/+3
* Emergeblocks: Fix occasional crashRogier2016-10-161-1/+3
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-062-2/+3
* Make plantlike drawtype more funAuke Kok2016-08-261-0/+1
* couple of memory leaks fixes.David Carlier2016-08-101-1/+17
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-112-3/+5
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-301-11/+3
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-0/+1
* s_env.{cpp, h} cleanupsest312016-03-072-57/+56
* Add minetest.register_lbm() to run code on block load onlyest312016-03-072-2/+54
* Use LuaErrors in security check macrosShadowNinja2016-03-071-3/+2
* Remove debug.getupvalue from the Lua sandbox whitelistShadowNinja2016-03-031-1/+0
* Fix C++11 compilabilityest312016-01-233-3/+3
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-022-0/+28
* Add callback parameter for core.emerge_area()kwolekr2015-11-022-9/+51
* Fix Lua scripting synchronizationkwolekr2015-11-013-13/+43
* Fix server crashing on Lua errorsShadowNinja2015-10-313-18/+16
* Remove some abort() callsest312015-10-261-7/+3
* ABMs: Make catch-up behaviour optionalparamat2015-10-181-2/+5
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-041-0/+1
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-2712-77/+171
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-273-10/+9
* Clean up threadingShadowNinja2015-08-234-65/+42
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-128-23/+109