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* Add callback parameter for core.emerge_area()kwolekr2015-11-022-9/+51
* Fix Lua scripting synchronizationkwolekr2015-11-013-13/+43
* Fix server crashing on Lua errorsShadowNinja2015-10-313-18/+16
* Remove some abort() callsest312015-10-261-7/+3
* ABMs: Make catch-up behaviour optionalparamat2015-10-181-2/+5
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-041-0/+1
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-2712-77/+171
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-273-10/+9
* Clean up threadingShadowNinja2015-08-234-65/+42
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-128-23/+109
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-101-1/+1
* Improve Script CPP API diagnosticskwolekr2015-08-0511-86/+55
* Optional reconnect functionalityest312015-07-232-8/+13
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-022-19/+15
* Add Lua errors to error dialogrubenwardy2015-06-292-13/+13
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-132-0/+20
* dofile error reporting for syntax errorsest312015-06-121-1/+2
* Fix uninitialized variable errorest312015-06-021-0/+5
* Fix Windows build, clean up included headersSmallJoker2015-05-221-1/+1
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-196-25/+27
* Add mod securityShadowNinja2015-05-165-27/+708
* Add minetest.register_on_punchplayerBrandon2015-05-153-0/+30
* Clean up and tweak build systemShadowNinja2015-03-271-3/+2
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-072-3/+3
* Performance fixes.onkrot2015-01-131-1/+1
* Expose mapgen parameters on scripting initkwolekr2014-12-292-33/+0
* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-141-7/+10
* Simplify loading of Android version of menuShadowNinja2014-11-201-0/+4
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+1
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-079-42/+39
* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+1
* Add firelike drawtypeTriBlade92014-09-211-0/+1
* Don't call a player event without having player to do a event forsapier2014-08-211-0/+3
* Fix over-poping and only push the core onceShadowNinja2014-05-301-8/+11
* Use "core" namespace internallyShadowNinja2014-05-089-78/+81
* Organize builtin into subdirectoriesShadowNinja2014-05-072-22/+12
* Fix heart + bubble bar size on different texture packssapier2014-05-072-0/+21
* Fix code style of async APIShadowNinja2014-04-272-91/+109
* Remove dependency on marshal and many other async changesShadowNinja2014-04-273-0/+473
* Only push the Lua error handler onceShadowNinja2014-04-279-279/+154
* Fix all warnings reported by clangSfan52014-04-151-1/+1
* Add more informative error messages for inventory and item method errorsShadowNinja2014-03-152-13/+38
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-154-14/+15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-153-12/+12
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-153-12/+12
* Pass arguments by referenceSelat2014-03-121-1/+1
* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-091-1/+1
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-081-1/+2
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-031-1/+6
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-233-4/+5