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* Isolate library tables between sandbox and insecure envsfan52021-04-181-1/+43
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-301-0/+1
* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-311-3/+8
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-292-0/+9
* Remove dead code (#10845)rubenwardy2021-01-222-35/+0
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-112-0/+14
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-022-0/+27
* Fix some minor code issues all over the placesfan52020-12-241-4/+3
* Fix CSMs on arm64 (#10553)luk3yx2020-10-251-0/+4
* Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-071-2/+6
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-272-2/+2
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-234-13/+27
* Expose collision information to LuaEntity on_stepsfan52020-04-272-5/+11
* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-271-0/+4
* Drop content_sao.{cpp,h}Loic Blot2020-04-111-1/+0
* Move PlayerSAO to dedicated filesLoic Blot2020-04-112-1/+2
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-1/+1
* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-082-1/+10
* Overall improvements to log messages (#9598)sfan52020-04-081-1/+1
* Script API: Document ObjectRef handling in a commentsfan52020-02-231-0/+14
* [CSM] Expose more env functionssfan52019-11-111-1/+0
* Call on_secondary_use when object is right-clickedsfan52019-11-102-4/+3
* Load client mods into memory before execution.sfan52019-11-092-11/+20
* Refactor loading of Lua code with mod securitysfan52019-11-092-52/+28
* CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker2019-09-141-0/+1
* Load CSM environment after the restrictions are knownSmallJoker2019-09-142-0/+8
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-102-7/+7
* Allow customizing chat message format (#8529)ANAND2019-08-082-4/+30
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-302-4/+4
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-271-0/+8
* Removed debug.upvaluejoin to prevent leak of insecure environmenty2019-07-241-1/+0
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-111-0/+4
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-121-5/+9
* Consistent HP and damage types (#8167)SmallJoker2019-02-103-21/+3
* Fix wrong code comment (#8061)DS2019-01-061-1/+1
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-283-3/+3
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-162-3/+7
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-221-1/+1
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-309-33/+29
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-064-0/+28
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-051-1/+1
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-302-30/+32
* Add online content repositoryrubenwardy2018-04-191-1/+1
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-026-211/+162
* Add player inventory callbacksSmallJoker2018-04-022-0/+191
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-011-4/+4
* Fix a warning reported by clangLoic Blot2018-03-291-2/+2
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-284-9/+43
* Add `on_auth_fail` callback (#7039)red-0012018-02-152-0/+12
* Node definition manager refactor (#7016)Dániel Juhász2018-02-103-16/+16