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* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-309-33/+29
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-064-0/+28
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-051-1/+1
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-302-30/+32
* Add online content repositoryrubenwardy2018-04-191-1/+1
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-026-211/+162
* Add player inventory callbacksSmallJoker2018-04-022-0/+191
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-011-4/+4
* Fix a warning reported by clangLoic Blot2018-03-291-2/+2
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-284-9/+43
* Add `on_auth_fail` callback (#7039)red-0012018-02-152-0/+12
* Node definition manager refactor (#7016)Dániel Juhász2018-02-103-16/+16
* Move `setlocale` from Lua to C++.red-0012018-02-082-2/+4
* [CSM] Don't Load the package library (#6944)red-0012018-01-221-1/+0
* Change include from "cmake_config.h" to "config.h"Wayward One2018-01-211-1/+1
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-212-13/+0
* [CSM] Don't load the IO library. (#6087)red-0012018-01-043-7/+48
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-031-1/+0
* Move files to subdirectories (#6599)Vitaliy2017-11-082-2/+2
* Unkown nodes: Provide position on interact (#6505)SmallJoker2017-10-074-19/+22
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-022-0/+23
* Implement mod communication channels (#6351)Loïc Blot2017-09-263-0/+82
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-211-1/+6
* on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker2017-09-211-1/+1
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-151-0/+4
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-121-6/+6
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-042-0/+16
* Remove nodeupdate completely (#6358)Rui2017-09-012-26/+0
* Modernize source code: last part (#6285)Loïc Blot2017-08-2013-69/+44
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-182-2/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-1714-66/+14
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-163-3/+4
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-272-0/+29
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-0/+1
* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+1
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-304-37/+122
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-194-39/+16
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-112-9/+11
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-101-0/+2
* Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S2017-06-101-3/+4
* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-091-2/+2
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-062-5/+3
* Fix CSM crash (#5779)red-0012017-05-201-2/+2
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-181-1/+1
* Use a settings object for the main settingsShadowNinja2017-05-062-17/+10
* [CSM] add `on_item_use` (#5544)red-0012017-05-062-0/+20
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-296-37/+25
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-252-6/+6
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-231-5/+3
* Add on_flood() callback.Auke Kok2017-04-222-0/+22