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path: root/src/script/lua_api/l_env.cpp (follow)
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* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-211-14/+6
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-9/+9
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-301-0/+34
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-261-8/+3
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-241-1/+1
* Move files to subdirectories (#6599)Vitaliy2017-11-081-1/+1
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-211-3/+2
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-151-1/+1
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-121-11/+16
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-271-3/+5
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-2/+2
* Code modernization: subfolders (#6283)Loïc Blot2017-08-191-19/+13
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+2
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-0/+3
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-181-0/+10
* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+105
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-191-18/+44
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-061-0/+1
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-041-8/+8
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-251-3/+2
* Light update for map blocksDániel Juhász2017-04-201-0/+31
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-171-10/+34
* Add `get_wielded_item`red-0012017-03-131-1/+1
* [CSM] Client side moddingLoic Blot2017-03-131-3/+3
* Add ItemStack key-value meta storagerubenwardy2017-02-041-1/+1
* Add staticdata parameter to add_entity (#5009)Rui2017-01-091-2/+4
* Emergeblocks: Fix occasional crashRogier2016-10-161-0/+4
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-2/+2
* Change internal type for seeds to s32kwolekr2016-06-041-1/+1
* Pathfinder: Fix styleest312016-05-011-5/+5
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-091-0/+10
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-0/+40
* Add '/clearobjects quick'Kahrl2016-02-111-2/+16
* Add callback parameter for core.emerge_area()kwolekr2015-11-021-5/+42
* SAPI: Move core.get_us_time() to Util modulekwolekr2015-10-261-9/+0
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-251-6/+3
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-231-0/+25
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-7/+5
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-161-2/+4
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-1/+5
* Improve Script CPP API diagnosticskwolekr2015-08-051-4/+6
* Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-131-10/+19
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-051-0/+17
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-161-2/+3
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-3/+3
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-271-9/+17
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-271-3/+49
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-171-13/+0
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-161-3/+2