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path: root/src/script/lua_api/l_env.h (follow)
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* Spacing fixesShadowNinja2022-04-081-1/+1
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-201-2/+14
* Add core.compare_block_status function (#11247)SmallJoker2021-05-301-1/+5
* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-291-0/+3
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-061-0/+5
* Implement grouped mode for find_nodes_in_area (#9888)sfan52020-07-141-0/+5
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-251-0/+3
* Move core.get_connected_players() implementation to C++sfan52020-02-231-0/+3
* Add minetest.load_area (#8023)HybridDog2018-12-311-0/+3
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-301-0/+4
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-261-1/+1
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-121-6/+6
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+45
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-251-2/+2
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-041-1/+1
* Light update for map blocksDániel Juhász2017-04-201-0/+3
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-171-0/+1
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-1/+1
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-091-0/+3
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-0/+18
* Add '/clearobjects quick'Kahrl2016-02-111-0/+2
* Add callback parameter for core.emerge_area()kwolekr2015-11-021-2/+9
* SAPI: Move core.get_us_time() to Util modulekwolekr2015-10-261-3/+0
* ABMs: Make catch-up behaviour optionalparamat2015-10-181-2/+8
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-231-0/+3
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-051-1/+3
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-271-1/+1
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-271-0/+4
* Add ability to delete MapBlocks from mapkwolekr2015-01-151-5/+8
* Mod profiling supportsapier2014-08-191-0/+3
* Use "core" namespace internallyShadowNinja2014-05-081-34/+34
* Remove liquid_finite and weatherproller2014-04-181-3/+0
* Add forceloadingNovatux2014-01-111-0/+8
* Add minetest.swap_nodeNovatux2013-11-301-0/+4
* Add minetest.get_gametime() API function, that returns the number of seconds ...Novatux2013-09-081-0/+3
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-20/+3
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-281-0/+4
* Weather supportproller2013-07-271-0/+19
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-271-0/+4
* Add minetest.get_mapgen_object to APIkwolekr2013-06-271-1/+7
* Add LuaVoxelManipkwolekr2013-06-271-0/+4
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+172