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path: root/src/script/lua_api/l_inventory.cpp (follow)
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* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-081-1/+1
* Add `get_wielded_item`red-0012017-03-131-5/+5
* Allow restricting detached inventories to one playersfan52016-11-281-3/+4
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-1/+1
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-251-1/+2
* Clear inventory before setting listsShadowNinja2014-06-231-9/+10
* Use "core" namespace internallyShadowNinja2014-05-081-1/+1
* Add InvRef::get/set_lists()ShadowNinja2014-01-111-0/+48
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-161-3/+17
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-33/+19
* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-011-1/+14
* Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-011-17/+13
* Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-261-2/+2
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+483