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path: root/src/script/lua_api/l_nodemeta.h (follow)
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* Get rid of node metadata when it becomes emptysfan52022-05-291-2/+4
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-041-1/+1
* Code modernization: subfolders (#6283)Loïc Blot2017-08-191-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+2
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-191-3/+3
* Private nodemeta (#5702)sfan52017-05-101-0/+3
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-081-2/+2
* [CSM] Add local node meta reference. (#5508)red-0012017-04-041-1/+11
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-041-27/+8
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-041-1/+1
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-291-0/+13
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-9/+6
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+93