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path: root/src/script/lua_api/l_noise.cpp (follow)
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* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-171-0/+58
* Add optional buffer param for bulk data array writes in Luakwolekr2015-05-171-9/+19
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-191-6/+6
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-221-95/+165
* LuaPerlinNoiseMap: Fix 3d noise safety checkkwolekr2014-12-121-1/+1
* LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...kwolekr2014-12-121-14/+10
* Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...kwolekr2014-12-121-15/+31
* Noise: Automatically transform noise maps if neededkwolekr2014-12-101-14/+10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-101-4/+4
* Add flags and lacunarity as new noise parameterskwolekr2014-12-071-12/+41
* noise: Throw exception on noise allocation failurekwolekr2014-11-291-3/+7
* Add option 'eased' to NoiseParamsSmallJoker2014-11-131-2/+2
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-2/+2
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-2/+2
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-1/+4
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-5/+2
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-271-0/+45
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+373