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path: root/src/script/lua_api/l_noise.h (follow)
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* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-021-0/+6
* Remove some unused variable from Lua class wrapperssfan52022-05-021-5/+6
* Log deprecated Lua function calls (#7491)SmallJoker2018-07-011-2/+2
* Fix naming conventions of noise userdatarubenwardy2018-01-071-9/+9
* Code modernization: subfolders (#6283)Loïc Blot2017-08-191-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-081-5/+5
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-071-13/+14
* Change internal type for seeds to s32kwolekr2016-06-041-2/+2
* Add LuaSecureRandomest312015-11-081-0/+33
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-171-0/+4
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-221-7/+43
* LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...kwolekr2014-12-121-2/+2
* Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...kwolekr2014-12-121-7/+3
* Add flags and lacunarity as new noise parameterskwolekr2014-12-071-2/+2
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-17/+9
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-271-1/+2
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+134