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path: root/src/script/lua_api/l_object.cpp (follow)
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* Hax's version of Minetest Server 5.6.0Test_User2024-06-281-6/+4
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-021-0/+5
* Add API function to invoke player respawnsfan52022-05-291-0/+17
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-101-30/+17
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-261-0/+43
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-051-14/+5
* Allow get_sky to return a table (#11963)Zughy2022-03-051-27/+60
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-271-5/+8
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-221-69/+71
* Restore pass-through of direction keys (#11924)sfan52022-01-091-13/+23
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-311-1/+1
* Remove redundant on_dieplayer callssavilli2021-08-281-18/+0
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-271-4/+4
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-211-3/+5
* Validate staticdata and object property length limits (#11511)sfan52021-08-191-0/+2
* script: Replace calls to depreated luaL_openlibsfan52021-05-301-1/+1
* Add nametag background setting and object property (#10937)rubenwardy2021-02-171-3/+26
* Preserve immortal group for players when damage is disabledsfan52021-01-311-0/+9
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-211-20/+17
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-021-1/+1
* Fix unsafe cast in l_objectrubenwardy2020-12-231-2/+2
* ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker2020-11-101-14/+28
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-041-21/+11
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-311-4/+2
* Clean up l_object.cpp (#10512)Zughy2020-10-221-607/+556
* Add ObjectRef:get_children() (#10480)Zughy2020-10-131-0/+22
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-041-0/+62
* Add First Person Attachments (#10360)Jordan Snelling2020-10-041-5/+9
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-041-45/+37
* Lua API: Register missing get_texture_mod function (#10338)karamel592020-08-271-0/+1
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-151-2/+7
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-131-0/+2
* Server class code cleanups (#9769)Loïc Blot2020-05-071-4/+3
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-051-11/+11
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-021-3/+8
* Forbid object:attach(obj, ...) (#9762)Loïc Blot2020-04-271-0/+5
* script: Move SAO usability check so that it covers all functions (#9698)sfan52020-04-181-12/+4
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-141-8/+1
* Drop content_sao.{cpp,h}Loic Blot2020-04-111-1/+1
* Move PlayerSAO to dedicated filesLoic Blot2020-04-111-1/+1
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-1/+1
* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-111-1/+1
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-081-1/+1
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-051-34/+354
* Move core.get_connected_players() implementation to C++sfan52020-02-231-0/+3
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-111-0/+4
* Punchwear (improved) (#8959)sfan52019-09-221-2/+3
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-211-1/+3
* Add support for per-player FOV overrides and multipliersAnand S2019-09-191-0/+33
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-241-1/+1