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path: root/src/script/lua_api/l_object.h (follow)
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* Add API function to invoke player respawnsfan52022-05-291-0/+3
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-261-0/+6
* Allow get_sky to return a table (#11963)Zughy2022-03-051-1/+2
* Clean up l_object.cpp (#10512)Zughy2020-10-221-32/+24
* Add ObjectRef:get_children() (#10480)Zughy2020-10-131-0/+3
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-041-0/+3
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-041-6/+0
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-051-1/+22
* Add support for per-player FOV overrides and multipliersAnand S2019-09-191-0/+6
* Implement adding velocity to player from Luasfan52019-08-101-0/+3
* Force send a mapblock to a player (#8140)sofar2019-04-281-0/+2
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-281-0/+6
* Log deprecated Lua function calls (#7491)SmallJoker2018-07-011-2/+1
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-061-0/+3
* ObjectRef: Add add_velocity() (#3208)you2018-03-311-0/+3
* Add formspec theming using prepended stringsAndrew Ward2018-03-281-0/+6
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-011-0/+3
* Code modernization: subfolders (#6283)Loïc Blot2017-08-191-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-191-17/+18
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-021-2/+2
* Add clouds APIBen Deutsch2017-04-301-0/+6
* Sneak: Add option for old move codeparamat2017-04-171-1/+1
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-081-1/+1
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-0/+6
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-0/+3
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-161-22/+22
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-1/+1
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-1/+0
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-1/+2
* Player: New get_look, set_look APIraymoo2016-06-241-0/+16
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-201-0/+3
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-1/+1
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-1/+40
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-151-4/+4
* Add get and set functions for the nametag colorTeTpaAka2015-05-151-0/+6
* is_player() is no player-only functionest312015-05-121-3/+3
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-221-6/+0
* Add a Lua call to do damages / healsLoic Blot2015-03-181-0/+6
* Fix heart + bubble bar size on different texture packssapier2014-05-071-0/+3
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-1/+4
* Add third person viewBlockMen2014-04-121-0/+3
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-011-0/+3
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-011-0/+3
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-1/+2
* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-171-0/+3
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-0/+6
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-6/+3
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-0/+6
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+3