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path: root/src/script/lua_api/l_vmanip.h (follow)
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* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-021-0/+3
* Remove some unused variable from Lua class wrapperssfan52022-05-021-2/+0
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-191-2/+2
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-081-1/+1
* Clang-format: fix some header files and remove them from whitelistLoic Blot2017-04-071-3/+4
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-051-3/+3
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-041-1/+2
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-291-2/+2
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-271-1/+3
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-011-0/+3
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-011-0/+2
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-191-0/+3
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-301-0/+3
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-9/+8
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-291-2/+2
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-271-2/+5
* Add minetest.get_mapgen_object to APIkwolekr2013-06-271-0/+2
* Add LuaVoxelManipkwolekr2013-06-271-0/+65